Trend Report · 2026-10-29 · Tech · 4 min read · By Haowu Lab
Why ByteDance Time Is Suddenly Everywhere
A viral essay and Douyin rebuttals turned app-minute data into a public debate.
Why it is suddenly everywhere
- 01
The immediate spark was Qin Shuo’s October 26 essay, which asked whether China’s mobile internet was moving from “Tencent time” to “ByteDance time.” Douyin executive Li Liang rejected that framing over the following two days.
- 02
Figures quoted by Qin from a Nomura report using QuestMobile data put Douyin at 19.4% of time spent in China’s Top 50 apps in July, ahead of WeChat at 18.8%. ByteDance apps together had 40.9%, versus 29.1% for Tencent apps.
- 03
QuestMobile’s own April report provides a separate scale check: Hongguo passed 304 million monthly active users in February, adding nearly 140 million year on year. That is MAU, a different measure from the 168 million DAU reported for July.
- 04
The argument soon swallowed two other stories: Hongguo denied viral claims of roughly RMB 40 billion in annualized revenue, and announced that its watch-to-earn coins would disappear for everyone by December 31.
The timeline
- 2023-08Hongguo becomes a standalone app
After an initial launch as Hongguo Free Short Drama in May, the standalone app arrives in August with free viewing funded by advertising rather than a conventional subscription wall.
- 2025-11The supply side becomes a platform
At its first creator conference, Hongguo says its service platform covers scripts, production and revenue sharing. Platform figures put October script payouts above RMB 70 million; about half of its dramas were directed by newcomers.
- 2026-01A fifth ByteDance app passes 100 million DAU
Jiemian reports Hongguo crossing 100 million daily active users, joining Toutiao, Douyin, Doubao and Tomato Novel in ByteDance’s stable of apps at that scale.
- 2026-02Short drama becomes mass media
QuestMobile counts 718 million monthly users across the short-drama market and 304 million MAU for Hongguo. Independent apps and WeChat mini-programs overlap, so the figures describe channels, not a simple audience headcount.
- 2026-06Formal rules enter the picture
China’s broadcasting regulator publishes a draft micro-drama regulation. It proposes tiered review, visible AI labels and a ban on recommendation models designed to induce excessive consumption; at this stage it is a consultation draft, not a final rule.
- 2026-07/08Attention data supplies the headline
July data puts Douyin ahead of WeChat in Top 50 app-time share. During the October debate, Qin cites August figures of 41.8% for ByteDance apps and 28.6% for Tencent apps, widening the gap to 13.2 points.
- 2026-10-21—28A phrase turns into a public argument
Hongguo announces the coin phase-out on October 21. Qin publishes his essay on the 26th; Li Liang disputes its interpretation on the 27th and 28th, while the company denies revenue rumors and Tencent’s Green Bubble emerges as the counterexample.
The backstory
A metaphor built from minutes
“ByteDance Time” sounds like a declaration that one company has won the internet. The underlying observation is narrower: within a panel of heavily used apps, people are spending a rising share of their minutes inside ByteDance products. Qin\u2019s July figures cover the Top 50 apps, which he later says account for 93% of mobile internet usage time in the Nomura report. That makes the dataset substantial, but it does not turn a time-share metric into a census of users, revenue or cultural value.
The distinction explains why the phrase traveled so quickly. One number pair, 40.9% against 29.1%, is easy to repeat. “An algorithmic feed is taking time from a social network” is a much bigger story, and a much more contestable one. Li Liang attacked precisely that leap. He argued that short video and short drama remain competitive markets, and said Tencent\u2019s businesses in those categories were growing faster than Douyin and Hongguo.
Even Qin\u2019s essay contains its own qualification: more time does not mean more value. WeChat still had more daily users than Douyin in the figures he cited. The argument is therefore about the composition of attention, not a straightforward replacement of one app by another.
Hongguo changed the plumbing, not just episode length
Hongguo\u2019s roots matter because the current phrase would be far less persuasive without a second giant attention engine beside Douyin. Its model removed the familiar paywall. Viewers could watch a full series free, advertising funded the system, and creators shared in the returns. Coins added another reason to return, although that incentive is now being retired.
ByteDance already owned the other pieces. Tomato Novel supplies stories and an initial readership. Douyin clips introduce a plot, then send interested viewers to Hongguo for the rest. Viewing behavior feeds recommendations, while advertising and revenue sharing fund another round of production. The result is a loop connecting intellectual property, distribution and monetization.
The 2025 creator conference showed how industrial that loop had become. Hongguo was no longer simply licensing a catalog: it was building a service platform for writers, directors, actors and producers. Its reported RMB 70 million in October script payouts is a platform-supplied figure, not a measure of profit, but it shows where the competition had moved. A hit app needed a production system behind it.
Episodes are short; sessions are not
A one-to-three-minute episode sounds like the smallest possible commitment. Continuous narrative reverses that calculation. Each ending hands the viewer a reason to start the next episode, automatic playback removes a decision, and recommendations select another cliffhanger. The unit of content shrinks while the session can stretch.
That mechanism helps explain the 125-minute daily usage figure Qin cited for February. It also explains why the debate about “time” became moral so quickly. Some readers saw an efficient machine harvesting attention; commenters under the original essay pushed back on the assumption that those minutes would otherwise have gone to books, family or nature. Easy entertainment is not automatically wasted life, and a usage metric cannot settle that argument.
The coin phase-out adds a useful test. From November 1, new users no longer receive the feature; existing users keep it until the full shutdown by December 31. If viewing holds up without the reward, the habit is more content-driven than the old watch-to-earn framing suggested. That outcome is still unknown.
The challenger makes the story better
Tencent\u2019s response is Green Bubble, a short-drama mini-program inside WeChat rather than another standalone app. Video Accounts can supply clips, social sharing can carry them, and the viewer never has to install anything. QuestMobile figures reported by Yicai put it at 143 million MAU in August and 89.68 million weekly active users in the first week of October. Those windows differ, so they do not prove that Green Bubble has overtaken Hongguo. They do show that distribution is still contested.
The production side also complicates any simple victory lap. DataEye figures cited by Yicai count about 221,900 new AI dramas and animated dramas in the first half of 2026. Only 1,055 passed 100 million plays, roughly 0.47%. Generating more video is becoming easier; getting it watched and paid for remains hard. Rising compute and token costs connect this content boom to the infrastructure economics behind the AI memory supercycle.
That is why the phrase matters now. An essay, a new set of attention records, an executive rebuttal and a product-model change arrived within one week. “ByteDance Time” compressed all of them into a memorable label. Its usefulness lies in making the distribution shift visible. Its danger is making a fluid contest sound finished.
Key facts
- Viral essay
- Oct 26, 2026
- July app-time share
- Douyin 19.4% · WeChat 18.8%
- July group share
- ByteDance 40.9% · Tencent 29.1%
- Hongguo July DAU
- 168M · +107% YoY
- Hongguo Feb MAU
- 304M
- Short-drama market
- 718M monthly users, Feb
- Script payouts
- RMB 70M+, Oct 2025
- Coins fully retire
- By Dec 31, 2026
What people are saying
Argued that ByteDance has moved user attention from social relationships into algorithmic feeds, with Hongguo adding continuous narrative to Douyin’s short-video machine; he also cautioned that a lead in time is not a lead in value.
Rejected the idea that any company can own “China’s internet time,” saying short video and short drama are fiercely contested and claiming Tencent’s growth in both is faster than Douyin’s and Hongguo’s.
Found Hongguo reaching 304 million MAU in February after nearly 140 million net year-on-year growth, while short-drama apps were also expanding quickly among older users.
Reported that AI lowers production barriers without guaranteeing returns: a small minority of the new AI dramas passed 100 million plays, while producers still face script, distribution, compute and acquisition costs.
Common questions
Does “ByteDance Time” mean ByteDance has more users than Tencent?
No. It describes share of usage time in a particular app dataset, not unique people. Qin’s own essay notes that WeChat still had more daily active users than Douyin. A person can also use apps from both groups every day.
Did Hongguo really make RMB 40 billion a year?
That claim is unverified and was explicitly denied by Hongguo on October 27. The company also rejected related claims of RMB 42–45 billion for 2026. The denial does not supply an alternative revenue figure, so replacing the rumor with another estimate would be guesswork.
Is 125 minutes Hongguo’s current average for July?
No. In the figures quoted by Qin, 125 minutes per user per day refers to February 2026. The July figure is 168 million daily active users. Combining the month and the metric into one claim produces a cleaner headline, but a wrong one.
Does removing coins mean Hongguo is about to charge for every drama?
Not based on the current announcement. The company said previously earned balances remain valid and gave a timetable for the coin shutdown. A customer-service representative told Jiefang Daily that content remained free and that no notice about a future charging change had been received.
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Sources
- https://www.huxiu.com/article/4900335.html
- https://www.questmobile.com.cn/research/report/2041710682848727041/
- https://m.jiemian.com/article/15251108.html
- https://www.yicai.com/news/103413457.html
- https://www.jfdaily.com/news/detail?id=1199238
- https://www.nrta.gov.cn/art/2026/6/24/art_113_73514.html
- http://www.news.cn/tech/20251127/bcc138cb50b643ba90aeec8ae0902eb7/c.html